Description
<u><b>Introduction</b></u><br>
<br>
I started making tracks in November 2020 with RTB as I wanted a fast result.<br>
By December I was so frustrated by the limitations of this app that I dumped it and started from scratch with BLENDER and AC-Editor - the hard way.<br>
After some trials and many errors, I decided to go for a small “Learning Project” in June 2021.<br>
<br>
The Marshland "Club" track , with reasonable dimensions so I hopefully wouldn´t get lost again.<br>
<br>
I choose my backyard as location for the track, so I was able to get out with my camera and take shots of the landscape within a few minutes.<br>
And I really do like this piece of land.<br>
<br>
But: The existing roads and paths in my backyard are only narrow or not existing at all.<br>
<br>
<a href="https://www.overtake.gg/attachments/0s-jpg.539928/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a><br>
So to allow for some fun racing I had to put out a 10m wide road somehow around.<br>
<br>
<br>
<a href="https://www.overtake.gg/attachments/3-jpg.539920/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a><br>
<br>
It is pure fantasy!<br>
<br>
<a href="https://www.overtake.gg/attachments/2-jpg.539919/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a><br>
I even added a 10m „hill“ into the perfectly flat landscape to allow for some level changes.<br>
<br>
<u><b>The CLUB track:</b></u><br>
Type: circuit<br>
Length: 2,5km<br>
Width: 10m<br>
Pit boxes: 32<br>
Directions: clockwise & reverse<br>
<br>
It is located in the midst of a wind farm with lots of generators and electricity pylons.<br>
All around the track there are street lights to allow for night racing and the sharp corners are equipped with curbs.<br>
<br>
The 32 pits have fully equipped garages and numbering.<br>
<br>
<a href="https://www.overtake.gg/attachments/6-jpg.539923/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a><br>
<br>
The marshland soil is quite soft, so the roads tend to sink in and get some “waves” and there are ditches everywhere.<br>
<br>
<b><u>The physics:</u></b><br>
By the FFB of my DD-wheel, I learned that some of the AC cars are really sensitive to waves in the track surface, if they are not running orthogonal to the driving direction – they try to wrench your arm off , even on a straight line.<br>
<br>
So to allow for the use of every car you like, I have put in physics folders 0-A-B-C-D to choose a suitable roughness by copying a physics file into the track folder.<br>
(Same with the “Reverb” settings in the “DATA” folders - I didn´t find a better way yet)<br>
<br>
The track has 2 camera sets for the normal layout and 1 for the reverse.<br>
<br>
<a href="https://www.overtake.gg/attachments/8-jpg.539925/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a><br>
<br>
The visual settings require the use of latest CSP to get the procedural grass, lighting and rotating generators working.<br>
<br>
<u><b>Final remark:</b></u><br>
I dedicate the tracks that I make to the guys at Discord.me/VintageAC.<br>
<br>
Their enthusiasm and humour while online racing are the reason that I have put back „Assetto Corsa“ on my HD – having so much fun racing with these vintage cars.<br>
The flags along pit lane are in the colours of the nations of the „race-drivers“ <a href="https://www.overtake.gg/members/513651/" class="username" data-xf-init="member-tooltip" data-user-id="513651" data-username="@Vac">@Vac</a>.<br>
<br>
<br>
<br>
<u><b>Credits:</b></u><br>
<br>
Most of all I want to thank:<br>
@Kunos for the best racing game at the moment! – as it is openly designed for “modding”<br>
<a href="https://www.overtake.gg/members/1320422/" class="username" data-xf-init="member-tooltip" data-user-id="1320422" data-username="@Blender">@Blender</a> – for being such a great bunch of software (but it is still very hard to learn)<br>
<br>
<a href="https://www.overtake.gg/members/218202/" class="username" data-xf-init="member-tooltip" data-user-id="218202" data-username="@LilSki">@LilSki</a> for his great tutorials! – without them I would have been stuck in RTB.<br>
<a href="https://www.overtake.gg/members/146524/" class="username" data-xf-init="member-tooltip" data-user-id="146524" data-username="@luchian">@luchian</a> for all his hints and links! - to get me out of the mess<br>
and all the other guys at “track-building-series”! - my most important knowledge base<br>
<br>
<a href="https://www.overtake.gg/members/1651093/" class="username" data-xf-init="member-tooltip" data-user-id="1651093" data-username="@Jonah Hax">@Jonah Hax</a> for running the VAC-club! (and perpetual testing and finding all the bugs)<br>
@Felix789 for his “camera.ini” files and much input<br>
<br>
and all <a href="https://www.overtake.gg/members/513651/" class="username" data-xf-init="member-tooltip" data-user-id="513651" data-username="@Vac">@Vac</a> for fun we had at our Beta-test-races!<br>
<br>
I stole from other tracks the car models: “Ambulance”, “blue Sprinter” and “grey Skoda”.<br>
The rest is made from scratch – this was the fun part!<br>
<br>
Textures are from scratch or downloaded from various websites (I cannot remember)<br>
Trees from <a href="https://meye.dk/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fmeye.dk%2F&hash=aa580bcd167c45c5c96523790dec3b5b" rel="nofollow ugc noopener">https://meye.dk/</a> ! These are really wonderful<br>
<br>
So:<br>
Have fun!<br>
<br>
And remember: Check the fuel before race start!