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Union Island

Union Island

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</div></div>video by <a href="https://www.overtake.gg/members/830694/" class="username" data-xf-init="member-tooltip" data-user-id="830694" data-username="@RustyRussell84">@RustyRussell84</a><br>
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<b>Union Island</b> is one (of 32) island of St Vincent &amp; the Grenadines. Located in the Caribbean sea, it has a population of around 3000 habitants. The summit reaches 999 ft (304m). It&apos;s a paradise for wind surfing. Driving? not so much... Luckily my roads aren&apos;t accurate, and made of asphalt, instead of the concrete real ones!<br>
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I took a lot of liberties redoing the island. I made it to scale, but the roads in real life are limited and all made of concrete. The West only has forest path for example, whereas i made perfectly raceable roads all around.<br>
Please note it is not a racetrack, and you should drive accordingly <br>
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<b>Everything is made from scratch</b> with my own two hands. As such, <span style="color: rgb(184, 49, 47)"><b>Please respect the creator&#x2019;s rights. This work may not be used, copied, modified or redistributed without prior written permission</b></span>. <br>
It&apos;s also my very first track, so expect broken things. Feel free to : <a href="https://www.racedepartment.com/threads/union-island.208176/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.racedepartment.com%2Fthreads%2Funion-island.208176%2F&amp;hash=ef7c9da941a5e826e619c7d21290b1e4" rel="nofollow ugc noopener">report stuff</a>.<br>
Also please do read the <b>FAQ</b> below among the rest <br>
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<span>Spoiler: <span class="bbCodeSpoiler-button-title">INSTALL</span></span>
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<div class="bbCodeBlock-content"><b>Common knowledge</b> : <div class="bbMediaWrapper" data-media-site-id="youtube" data-media-key="Uqz6cQQzTGg">
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</div>Nothing special here,<br>
Extract the archive on your default track folder : <span style="font-size: 9px">C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks</span><br>
You need 7z program : <a href="https://www.7-zip.org/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.7-zip.org%2F&amp;hash=e078dfd0fafced16e720625172699fed" rel="nofollow ugc noopener">https://www.7-zip.org/</a><br>
CSP not mandatory; version recommended : 0.1.76</div>
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<span>Spoiler: <span class="bbCodeSpoiler-button-title">Thanks &amp; credits</span></span>
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<div class="bbCodeBlock-content">Merci &#xe0; :<br>
Phoenix77 for the inspiration, tips, support and help<br>
LilSki for his petrol station, and all his tutorials<br>
AccAkut for his tips and bonus portable loo<br>
Fat-Alfie for the inspiration + ads <br>
JackCY and his bug hunt time + recording AI<br>
Nico and his insights<br>
LeBluem for his help with CSP<br>
Mike08 (MJaY_8) for his help on csp grass &amp; global ambient cohesion<br>
GTAce for the work on the cameras<br>
OrlandoEdits for Tony&apos;s restaurant (made in Puerto Rico!)<br>
All the (un)fortunate beta testers <br>
&amp; Mario for his street art (not the ones signed Kobra !)</div>
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<span>Spoiler: <span class="bbCodeSpoiler-button-title">LAYOUTS &amp; Content &amp; CSP</span></span>
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<div class="bbCodeBlock-content"><b>LAYOUTS :</b><br>
- Freeroam : 30+ km, 45 pits, no AI line, no cameras, no race start, one time gate in Ashton if you want to create your own lap<br>
<span style="color: rgb(184, 49, 47)"><b>NO AI line means NO cameras. </b></span>You could always copy the ai + camera from another layout, but it will never cover all the roads<br>
- Scenic : 17.5 km, 24 pits, AI line, Cameras, hotlap/race/weekend, physical bales<br>
- West : 12.2 km, 24 pits, AI line, Cameras, hotlap/race/weekend, physical bales<br>
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<b>CONTENT :</b><br>
- 700.000+ tris FFB road mesh<br>
- collision for most objects<br>
- LOD distance set on most objects<br>
- Fully covered terrain with bush &amp; trees, the old fashion way<br>
- camTool set by Atrupelador : <a href="https://www.racedepartment.com/downloads/camtool-for-union-island-west-layout.45377/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.racedepartment.com%2Fdownloads%2Fcamtool-for-union-island-west-layout.45377%2F&amp;hash=42d12c03441f3ed005b1f8fb8c6b6860" rel="nofollow ugc noopener">here</a><br>
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<b>CSP :</b><br>
Recommended (Not mandatory) : <b>0.1.76</b><br>
Night lights, rain, csp grass<br>
tips : in ext_config.ini I turned off the lights_series (keyword : &quot;heavy&quot; ) that were causing heavy framerate drop. Feel free to turn them back to ACTIVE = 1 if you want the full night experience. Mostly the light being casted from the windows at night.</div>
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<span>Spoiler: <span class="bbCodeSpoiler-button-title">F.A.Q.</span></span>
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<div class="bbCodeBlock-content"><b>-Traffic not working ?</b><br>
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</div></div><div style="margin-left: 20px">and presets here (remove space and dot, you know) <i>https:// acstuff <b>dot </b>ru/s/0dmn0S</i>&#x200b;</div><br>
<b>-Cameras for Freeroam ?</b><br>
<div style="margin-left: 20px">Cameras need AI line. No ai line means no camera. Besides, even if, you couldn&apos;t cover every road, so would end up often with a wrong camera.&#x200b;</div><div style="margin-left: 20px">For your own use, you can try copy the ai + camera from another layout&#x200b;</div><br>
<b>-The road is very bumpy</b><br>
<div style="margin-left: 20px">i&apos;ve tried and create a believable road surface, with its imperfections, as you&apos;d find in real life. It is not a racetrack. Try and set softer suspension !&#x200b;</div><div style="margin-left: 20px">&#x200b;</div><b>-I have low framerate ?</b><br>
<div style="margin-left: 20px">V0.8 see great improvement in FPS, if you still have low framerate, maybe try renaming extension folder to remove all CSP features, see if that helps&#x200b;</div><br>
<b>-My game crashes ?</b><br>
<div style="margin-left: 20px">The track works for many, make sure you test with a kunos car, and recommended CSP / sol version. Check with another track etc. You can also try to rename the extension folder, see if the track runs without any CSP features&#x200b;</div><br>
<b>-My game looks dark/bright ?</b><br>
<div style="margin-left: 20px">Check other tracks to compare. Check my screenshots or videos people made on YT, if it doesn&apos;t look like that, try backup your settings and reset to detault. You may also reinstall a clean version of CSP / Sol.&#x200b;</div><br>
<b>-CSP water for the ocean ?</b><br>
<div style="margin-left: 20px">Very much <b>NO</b>.&#x200b;</div><div style="margin-left: 20px">CSP water presets are too limited. It looks silly, the sea isn&apos;t a mirror, check actual photos&#x200b;</div><br>
<b>-VAO patch ?</b><br>
<div style="margin-left: 20px">Don&apos;t you dare come up with a vao patch none-sense for my track and insult the hours i spent baking my own ambient occlusion on props and terrain&#x200b;</div></div>
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<div class="bbCodeBlock-content">Folder inside the track folder with maps &amp; logo<br>
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<div class="bbCodeBlock-content"><i>Once upon a time...</i><br>
After helping Phoenix on LA Canyons, and PCH more recently, i always wanted to try and create my own roads. Being in control of the whole process of creating a track from scratch, and see how that exercice would work. It just needed said track. I lived 7 years on the island of Cyprus, and really wanted to recreate the feeling i had back there driving the Caterham. But not being there anymore would prove difficult to get the references etc. since Google map is limited to visit the island.<br>
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Time passed, and one day, out of the blue... as i was exploring the globe with Flight Simulator, i flew with a jet from Trinidad &amp; Tobago all the way to Puerto Rico, no gps, just following the flow of islands. That&apos;s how i got the idea of making one for Assetto Corsa. And how fun it would be to have a &quot;complete&quot; map surrounded by water, something that&apos;s never been done (to my knowledge). First i thought of Canouan island, which is 30km away from Union Island. The shape looks cool, although a bit narrow. Then flying around a bit more, i passed Union Island and thought that was it.<br>
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screenshot from MSFS the 9th of november<br>
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Next thing you know i gathered all the nasa imagery i could find, and elevation data and jumped in 3dsmax. As soon as i got a free weekend i started working on it 3 days in a row like an impatient kid. After which i had an early version, naked terrain, basic barrier not to fall at every corner, and very early version of driveable roads<br>
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21 november 2020 :<br>
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A week later, random palms, planted road<br>
28 november 2020 :<br>
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and so on... i wish i was more organized and did a proper timelapse progress !<br>
But i remember the first drive was phenomenal. The feeling of driving on a track of my own creation, built from an empty scene felt surreal.<br>
Quickly i really wanted a Test Drive Unlimited feel with a full &quot;around the island&quot;, and this is what became the Scenic layout. It is not half an hour drive like the original, but with 17km and not all perfect asphalt, it certainly is challenging to master !<br>
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There&apos;s been a lot of experimenting, reading tutorials, and more experimenting. But almost 400 hours later (see details <a href="https://docs.google.com/spreadsheets/d/1zmObUUaB2-e39vERNNfVCSs3HNFCpqvCR-GJiDzN-ow/edit#gid=0" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1zmObUUaB2-e39vERNNfVCSs3HNFCpqvCR-GJiDzN-ow%2Fedit%23gid%3D0&amp;hash=31387bc9f12ebf923647a55de0058545" rel="nofollow ugc noopener"><i>here</i></a>), it starts to feel a bit more vibrant and alive than the screenshots above <br>
And now, even though it&apos;s not finished and perfect as i&apos;d like it to be, my wrist is calling a stop as i&apos;ve spent more than 70 hours last month alone, on top of my actual job... Decided it was time to share it and take some well deserved time away from the computer !<br>
There&apos;s still lot of things i want to add and polish, so stay tuned for later updates...</div>
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<div class="bbCodeBlock-content">- add details in towns (ground floor shops, markets etc.)<br>
- add few more roads following existing ones<br>
- improve side road transition (!)<br>
- merge any soil texture with terrain mask<br>
- add &quot;race&quot; detail for timed layouts<br>
- add easter eggs (most important part)<br>
- redo a FFB mesh using the visible types of tarmac<br>
- improve performance (reduce 99% cpu when lot of AI !)<br>
- improve AI line. <b>They do crash a lot</b> at the first corner on West layout ... and in the harbor on Scenic<br>
- any bug or issue, please check with a default kunos car, with/without Shader patch, and then report it on the <a href="https://www.racedepartment.com/threads/union-island.208176/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.racedepartment.com%2Fthreads%2Funion-island.208176%2F&amp;hash=ef7c9da941a5e826e619c7d21290b1e4" rel="nofollow ugc noopener"><i>discussion thread</i></a><br>
- please note; modders aren&apos;t responsible for CSP breaking stuff every now and then </div>
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<a href="https://www.overtake.gg/members/224284/" class="username" data-xf-init="member-tooltip" data-user-id="224284" data-username="@mikey79">@mikey79</a> awesome work :<br>
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<i>too many &lt;0.50 &#x24; donations. <br>
Below 50cts almost everything goes to Paypal, not me. So thank you for them.</i>&#x200b;</div>