Description

TPA team training circuit<br>
Located in the Sierra de Aizkorri-Aratz, Gipuzkoa, Euskadi<br>
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UPDATE 1.0<br>
Extended start line so that the lap counts when you go through the pits.<br>
Extended distance from some stones and trees.<br>
Replaced in Spain pool Spain .ui file.<br>
Added TPA companions, dirt roads, Simufy and Nacho&amp;Factor advertising, drs_zones file in the data folder, drs detection, activation and end lines, drs signals in the activation line, curve numbers and curve names.<br>
<br>
UPDATE 0.99<br>
Added the stones and painted their bases<br>
It remains to put the signs that number the curves, and little else<br>
<br>
UPDATE V0.98<br>
Added cam2 and helicam<br>
Renamed all edges of the track from Road to Grass, taking a bit of grip and adding a bit of braking force.<br>
Added some more objects, balloons, advertising, sector signs, lights for the night at the height of the sectors, and something else<br>
<br>
Missing to do<br>
Add curve numbers<br>
Add some more object<br>
add more cameras<br>
Generate new AI lines<br>
And I do not know what else<br>
<br>
<br>
UPDATE V0.89<br>
Added pit lane line<br>
Renamed the piece of pit asphalt as pit<br>
Changed ad textures<br>
Added nicer grass on the edge of the circuit<br>
Retouched height of grass FX<br>
Retouched distances of some objects<br>
Delayed hotlap start box<br>
<br>
Missing to do<br>
Add typical circuit objects<br>
Add more cameras<br>
And more<br>
<br>
<br>
UPDATE V0.87<br>
Eliminated the 18,500 trees that had<br>
Unified in a texture the four types of trees<br>
Planted 1,300 trees, 300 shaded and 1,000 unshaded<br>
Added remaining trees via string object<br>
Converted most textures to DDS<br>
KN5 reduced from 290mb to 145mb<br>
Retouched the distances at which they stop being seen of all objects. But it still needs to be tweaked.<br>
Before it ranged from 146 to 95fps and now it goes from 146 to 132.<br>
<br>
Box team 200m<br>
Vehicles 200m<br>
200m wheels<br>
200m posters<br>
200m box curbs<br>
200m stick cameras<br>
Tower cameras 200m<br>
Various objects 300m<br>
300m pits<br>
Houses 300-500m<br>
Pine trees about 300m<br>
cows 300m<br>
people 300m<br>
Bleachers 300m<br>
Pirelli 300m wheels<br>
Lampposts 500m<br>
Shade trees 300m<br>
Shadeless trees 300-700m<br>
<br>
Missing to do<br>
AI pit lane<br>
Change advertising textures<br>
Rename the piece of pit road<br>
Add typical circuit objects<br>
Add more cameras<br>
And more<br>
<br>
<br>
UPDATE V0.86<br>
v0.86<br>
Reduced large texture pixels by half<br>
Reduced the MB textures of asphalt and tree textures and some objects by half.<br>
Reduced distances of most objects to 300m<br>
Reduced distances from shady trees to 300 m<br>
Reduced the distances of the remaining 16000 trees to 500m (insufficient)<br>
Added traffic lights, streetlights and their respective lighting<br>
Added light signals in the pit boxes<br>
GrassFX grass height reduced<br>
Added RainFX<br>
<br>
missing to do<br>
AI pit lane<br>
Change advertising textures<br>
Rename the piece of pit road<br>
Add typical circuit objects<br>
Reduce excessive consumption of trees<br>
Add more cameras<br>
And more