Description

The oldest permanent circuit in Poland (opened in 1977, just a few months before Tor Pozna&#x144;) placed 10 km northwest of Kielce and it&apos;s definitely one of the most interesting ones too. Dubbed a &apos;Polish Nurburgring&apos; it features a section through forest with plenty of elevation changes, it does indeed have some similarities. Long stretch of the track utilises a public national road (which is the biggest reasons why the track is so rarely used nowadays in it&apos;s full length as it&apos;s logistically a nightmare). But hey - its digitalised version isn&apos;t affected, so you&apos;ll eventually be able to try it out in its full glory!<br>
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The track is based on LiDAR data carefully manipulated to recreate it as closely as possible. Textures like adverts are from 2019, so you really get the latest thing. It&apos;s not v1.0 for a reason. Currently it features the &apos;oval&apos; section and inner parts only with national road and forest section to be added later on. But given in it&apos;s current form it&apos;s good for smaller car racing.<br>
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<b>List of main things to do: </b><br>
- Long loop through the forest<br>
- Few missing buildings (Hotel Stod&#xf3;&#x142;ka for example)<br>
- Go-kart layout<br>
- Drift/open layout<br>
- Minor improvements to some objects<br>
- Tweaking AI line<br>
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We hope you enjoy the track in its current state, bear in mind it&apos;s not finished yet.<br>
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<b>Modteam: </b> RealAKP, Szymik, Mokrysedes, mrfloyd, ryczek, kinky_savage, Kubami.<br>
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<b>Changelog:</b><br>
<span style="font-size: 15px">v 0.4 </span><br>
<b><span style="font-size: 15px">New objects and elements: </span></b><br>
<span style="font-size: 15px"> - passable connections with small loop (only for testing) <br>
- satellite textures in forest and DK section <br>
- preliminary version of buildings, forests and track surroundings on the long loop section <br>
- tarmac adverts in pit-stops <br>
- new track edge masks and cracks in asphalt <br>
- baked VAO for the track <br>
- ShaderPatch lighting and lamps in pit-stops <br>
- support for SOL, including geotags <br>
- new advertisements as of April 2019 <br>
- pear leafs <br>
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<b><span style="font-size: 15px">Bug fixes: </span></b><br>
<span style="font-size: 15px"> - placement tweaks of different objects in the area around the track <br>
- corrections to the normals of vertices and polys of certain objects <br>
- further optimization patches (e.g. grouping objects together) <br>
- a lot of UV mapping corrections</span>