Description

<span style="font-size: 15px">Disclaimer:<br>
<b>Use of this track is allowed for personal training and community racing, provided that no one will ask money in no form (requesting championship fees and selling driving licenses included).</b><br>
<b>It is NOT allowed to use this track in championships were drivers or teams are required to pay.</b><br>
<b>Non-mandatory donations to the league are allowed instead.</b></span><br>
<br>
<span style="font-size: 15px"><i><a href="https://www.overtake.gg/attachments/untitled-jpg.151461/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled2-jpg.151462/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled3-jpg.151463/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled4-jpg.151464/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled5-jpg.151465/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled6-jpg.151466/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled7-jpg.151467/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> <a href="https://www.overtake.gg/attachments/untitled8-jpg.151468/" target="_blank" class="js-lbImage" data-lb-sidebar-href data-lb-caption-extra-html></a> </i><br>
<i>(skin of the Ferrari 599XXEvo by Andrea Smiraglia)</i></span><br>
<br>
<span style="font-size: 15px"><b>Readme:</b><br>
This version of Misano World Circuit is scratch made, and beneath my commitment to be accurate, it isn&apos;t as precise as a laser-scanned track. <br>
Please don&apos;t go to the real Misano circuit guessing to know it. The real track has to be learnt in real life.</span><br>
<b><span style="font-size: 15px"><br>
If you want to modify this track or convert it, please drop me a line, see below.<br>
Have fun!</span></b><br>
<span style="font-size: 15px"><br>
<b>Thanks a lot!!! to:</b><br>
<br>
- Alessandro Balzan e Nicola Benucci for testing and suggestions<br>
- Schummy1, Ray Woolhead, Laurent Resende, marcosxv, LaZanzaraRombante, andrea_gi, Bruno Giamp&#xe0;, i__speedracer__i, KirKone, Mascalzone, Matrix16wcc, Olivier Boissel, RoG-PoWeR, the_schofe, VELOCIPEDE for alpha testing<br>
- pika4u, Mauro Lazzari, for setting test servers<br>
- Mauro Lazzari, for creating objects (pitwall, guardrails etc)<br>
- Gianluca Boni Bonifacio and MaiDireCamber - <a href="http://www.maidirecamber.blogspot.com" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.maidirecamber.blogspot.com&amp;hash=525119cb1f3d16abc0cfd93f9a7b07ce" rel="nofollow ugc noopener">www.maidirecamber.blogspot.com</a> - for support and help with telemetry data and track layout<br>
- authors of Misano 2002 rFactor V2.0 (Slider916/Cammel/Elwood)<br>
- Kunos Simulazioni - <a href="http://www.kunos-simulazioni.com" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.kunos-simulazioni.com&amp;hash=84f22f36a654f3cd71e7313ff4458432" rel="nofollow ugc noopener">www.kunos-simulazioni.com</a> - for Assetto Corsa<br>
- The Blender Foundation - <a href="http://www.blender.org" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.blender.org&amp;hash=1a9c3a6b3965e0f50c16224651dbca4a" rel="nofollow ugc noopener">www.blender.org</a> - for blender software<br>
- TheSimGarage - <a href="http://www.sim-garage.co.uk/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.sim-garage.co.uk%2F&amp;hash=6142ff3290b0f4f80a0808e2369f5de1" rel="nofollow ugc noopener">www.sim-garage.co.uk/</a> - for 3dSimEd software<br>
- Ysup12 - <a href="http://tf3dm.com/user/ysup12" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Ftf3dm.com%2Fuser%2Fysup12&amp;hash=9dd6d7e243cef3231841b952f796b1b2" rel="nofollow ugc noopener">http://tf3dm.com/user/ysup12</a> - for his tyres stack model, lots to learn<br>
- Geo piskas - <a href="http://www.turbosquid.com/Search/Artists/Geo-Piskas" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.turbosquid.com%2FSearch%2FArtists%2FGeo-Piskas&amp;hash=2e96131016ab8e4dd2c7250edddb1f51" rel="nofollow ugc noopener">http://www.turbosquid.com/Search/Artists/Geo-Piskas</a> - for his guardrail models, great reference<br>
- Todd Norbury - <a href="http://www.assettocorsa.net/forum/index.php?members/norbs.7687/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php%3Fmembers%2Fnorbs.7687%2F&amp;hash=8f83ca287b955781d6c7133c4cdeb8e3" rel="nofollow ugc noopener">http://www.assettocorsa.net/forum/index.php?members/norbs.7687/</a> - for additional track camera-sets<br>
- Black Wagtail - <a href="http://www.racedepartment.com/downloads/authors/black-wagtail.203813/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.racedepartment.com%2Fdownloads%2Fauthors%2Fblack-wagtail.203813%2F&amp;hash=e6204b8e06c1a04f4f463dec23492e28" rel="nofollow ugc noopener">http://www.racedepartment.com/downloads/authors/black-wagtail.203813/</a> - for additional track camera-sets<br>
<br>
<br>
<b>Attribution:</b><br>
<br>
- Mauro Deleg&#xe0; and Radiators - forum.radiators-champ.com - for several images<br>
- &#xa9; 2011 Google.com<br>
- CGTextures - <a href="http://www.cgtextures.com" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.cgtextures.com&amp;hash=6d63929c35b3169f55f6691e1e38ef2f" rel="nofollow ugc noopener">www.cgtextures.com</a><br>
- Toni Pecoraro - <a href="http://www.tonipecoraro.it" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.tonipecoraro.it&amp;hash=545f43351c8bda51d9b99f9fde420504" rel="nofollow ugc noopener">www.tonipecoraro.it</a> - for the track aerial view image<br>
- DragonArt - dragonartz.wordpress.com<br>
- archive3d.net for 3d spectators models<br>
- Marco Angelo - <a href="http://www.blendswap.com/user/MarcoD" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.blendswap.com%2Fuser%2FMarcoD&amp;hash=aaf144c84584f4a97fa5c8d035727a98" rel="nofollow ugc noopener">http://www.blendswap.com/user/MarcoD</a> - for 2d people textures<br>
- xB33 - <a href="http://www.assettocorsa.net/forum/index.php?members/xb33.109035/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php%3Fmembers%2Fxb33.109035%2F&amp;hash=9125c47fae8495cb9b32eeaff94adc67" rel="nofollow ugc noopener">http://www.assettocorsa.net/forum/index.php?members/xb33.109035/</a> - for lowpoly cars models<br>
<br>
<b>Contacts:</b><br>
<br>
For bugs, errors, suggestions, requests feel free to PM me in the Assetto Corsa forum<br>
<a href="http://www.assettocorsa.net/forum" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.assettocorsa.net%2Fforum&amp;hash=965fcf858dcdf4cbc4ad2a66395184e5" rel="nofollow ugc noopener">http://www.assettocorsa.net/forum</a><br>
Roberto Olivetti<br>
<br>
<b>Versions:</b><br>
<br>
5 - sep - 2016<br>
misano MWC 1.0<br>
</span><br>
<i><span style="font-size: 15px">- removed cones as walls, now they are collidable objects<br>
- added collision to most of the braking marks<br>
- road grip reset to 99%<br>
<br>
Different time penalties for different kind of cut:<br>
- driving on DIRT surface (like going wide out a turn): 4 seconds.<br>
- driving on CUT surface (cut on purpose or too big advantage cutting): 9 seconds.<br>
For league use you can edit the surfaces.ini file and set the penalties as you like.<br>
</span></i><br>
<span style="font-size: 15px">Still missing:<br>
- 3d grass (sorry, I don&apos;t like it). Should anyone want to make 3d grass, I can pass the fbx file and it can be added as a new .kn5 file into the track folder<br>
- new layout cut (introduced late 2015 in real life). This can be in version 2.<br>
- only the MotoGP layout is available for now. All the layouts used in real life will be added in v.2 <br>
<br>
8 - may - 2016 - misano MWC BETA 4<br>
</span><br>
<i><span style="font-size: 15px">- improved AI driving<br>
- raised road grip to 100% since Misano track has been re-asphalted in real life<br>
- revised some turns to match 2015 variations (T2: added banking, smoothed, T4: smoothed, T8: added banking, T14: smoothed)<br>
- most carpet/conrete zones are now divided into 2 bands. The inner is valid track, the outer is penalized. Lines similar to real life Misano are still allowed, shuld you need a stricter &quot;2 wheels on track&quot; rule, set allowed tyres out=0<br>
- changed kerbs colors to match 2015 version<br>
- added some groups of spectators<br>
- added very few lowpoly service cars<br>
- replaced some trees<br>
- tuned shaders<br>
</span></i><br>
<span style="font-size: 15px">13 - aug - 2015 - misano MWC BETA 3<br>
</span><br>
<i><span style="font-size: 15px">- 2 textures used for all grass. surroundings_copy2.dds and grass_m.dds<br>
- all road but the track set to invalid</span></i><br>
<span style="font-size: 15px"><br>
11 - apr - 2015 - misano MWC BETA 2</span><br>
<i><span style="font-size: 15px"><br>
- divided a large texture<br>
- grouped some physics objects to improve load times</span></i><br>
<span style="font-size: 15px"><br>
02 - apr - 2015 - Misano MWC BETA</span>