Description
<span style="font-size: 15px">This is a 0.6 release of Biķernieki. More info about the race track can be found in this thread:<br>
<a href="http://www.racedepartment.com/threads/bi%C4%B7ernieki-race-track.140873/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.racedepartment.com%2Fthreads%2Fbi%25C4%25B7ernieki-race-track.140873%2F&hash=969703a5aa50b19410c9ab5f8226b02d" rel="nofollow ugc noopener">http://www.racedepartment.com/threads/biķernieki-race-track.140873/</a></span><br>
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virtual vs real track comparison (v0.6)<br>
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<span style="font-size: 15px">0.6 version:<br>
- AI pit stop fix for 'Oval' and 'Skill' layouts<br>
- AI wall crash fix for 'Oval' layout<br>
- Hotlap spawn point fix for 'Oval' and 'Skill' layouts<br>
- As per request I included brake and apex cones in 'Open Cruise layout' (with a possibility to load them via .ini file in any other layout)<br>
- name inscriptions in race track of those 4 who donated me some money, go discover the location!<br>
- 3D grass! various level of detail for grass models<br>
- more accurate specular maps for asphalt materials<br>
- added new sponsor banners<br>
- trees, foliage and grass is "greener"<br>
- removed unnecessary skidmarks<br>
- some minor tweaks for UV texture coordinates</span><br>
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<span style="font-size: 15px">0.5 version:<br>
- Ring of Skill <span style="font-size: 15px">configuration</span><br>
- Big Ring configuration<br>
- Open track/Cruise configuration<br>
- VDC (Virtual Drift Championship) by Jonathan Simpson<br>
- new tarmac materials and extra track surface details<br>
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0.4 version:<br>
- short "Oval" circuit configuration<br>
- a simple Drift configuration<br>
- improved road surface collision model<br>
- added grooves<br>
- improved AI trajectories<br>
- added apex and brake cones<br>
- 3D geometry optimization<br>
- detailed finish line and working semaphores<br>
- collision wall fixes<br>
- timing checkpoints now back to 3 (as supported by AC)<br>
- track section names<br>
- some new textures<br>
- added flags and banners<br>
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<span style="font-size: 15px">0.3 version:<br>
- High Speed Ring configuration<br>
- laser scanned track surface<br>
- replay cameras<br>
- AI line</span><br>
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<b><span style="color: #ff4da6">supporting me</span></b><br>
This is a one-man project (with support from community and racing fans) made in my spare time so if you like my project and would like to help me:<br>
- feel free to leave a comment here - criticize or praise it, both are helpful <br>
- consider making a donation for further development.<br>
<b>I will be embedding donator names in racetrack (on barriers, road surface and buildings)</b><br>
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<a href="http://paypal.me/martinsupitis" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fpaypal.me%2Fmartinsupitis&hash=132aaa34cfcec482a2218760bf343034" rel="nofollow ugc noopener"></a><br>
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<i><span style="color: #ff0000"><i>PLEASE, <i>ASK FOR MY PERMISSION</i></i>:<br>
<i>- BEFORE </i>POSTING THE TRACK TO OTHER WEBSITES.<br>
<i><i>- BEFORE MODIFYING THE TRACK IN ANY WAY SUCH AS REPLACING BANNERS OR <i>REPRODUCING IT FOR OTHER GAMES OR PRODUCTS.</i></i></i><br>
- BEFORE USING ANY OF THE ASSETS IN YOUR PRODUCTS<br>
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THIS TRACK CONTAINS MY INTELLECTUAL PROPERTY <span style="font-size: 10px">(few of the assets and textures are NOT MINE and are placeholders that will be replaced in upcoming versions) </span><i>AND THEREFORE IS PROTECTED BY COPYRIGHT LAW. <br>
UNLIKE THIS WHOLE RED NOTE ABOVE, I AM VERY FRIENDLY AND OPEN FOR COOPERATION.</i></span><br>
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