Description
<b><span style="font-size: 22px">Warning</span></b><br>
Do not distribute this mod other than this RACE DEPARTMENT, share this forum link. and do not modify this mod without author agreement.<br>
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<b><span style="font-size: 18px">Old forum link</span></b><br>
<a href="http://www.assettocorsa.net/forum/index.php?threads/porsche-550-spyder.20678/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php%3Fthreads%2Fporsche-550-spyder.20678%2F&hash=5d21931889ff2976b4a1e6141398975d" rel="nofollow ugc noopener">http://www.assettocorsa.net/forum/index.php?threads/porsche-550-spyder.20678/</a><br>
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<span style="font-size: 22px"><b>Porsche 550 spyder v2.0 updated Sep 15, 2016</b></span><br>
550 body panels have been completed again and they were reborn. Rear cowl, doors around, and front fenders around were improved. Moreover I achieved to reduce 45000 polygons manually in this work.<br>
I'm reviewing the shape, size, location, and angle of dash knobs, headlights, turnsignals, taillights, and so on.<br>
To suit the cockpit for new body panel at that time. Bottoms of doors are raised, so I had to manage to adjust cockpit too. Working with the cockpit earned about 10000 polygons in the end.<br>
Annoying bug at the rear cowl, the shape is wrong, big mistake, I fixed it.<br>
Many parts of the 550 mod are revamped.<br>
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<b><span style="font-size: 18px">Followings are update details in new files.</span></b><br>
- Revamped 3D model<br>
- Driver position has been moved lower<br>
- Added new driver's eye position alongside Kunos camera update since version 1.6.0.<br>
- Adjusted camera views<br>
- New UVmap<br>
- Ambient occlusion effect<br>
- New template for livery<br>
- Added them to the interior, serial number plate, fuse box, fuel pump, foot dimmer switch, fire extinguisher<br>
- S1 hill climb model has new front face, tonneau cover, and tubular frame in the cockpit<br>
- Clipping noise of base model idle sound is fixed<br>
- Improve sound quality of base model<br>
- Adjusted volume levels of each sounds.<br>
- Adjusted the outside of the engine idle sound.<br>
- Added [HEAD_MOVEMENT] in driver3d.ini<br>
- New preview screens<br>
- Some shader adjustments<br>
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<b>Physics</b><br>
- New V10 Tyre model<br>
- New gear ratios for Hillclimb version from Porsche standards ratios<br>
- Simplified setup menus, removed many options<br>
- Fine tuning of gearbox timings, clutch, aerodynamics, etc..<br>
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<b>New Credits added</b><br>
- Base version historical liveries from No.8 to 20 by Patrice Cote<br>
- Hillclimb version historical liveries from No.5 to 15 by Patrice Cote<br>
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Note: On tyre parameters, ideal pressure is 42 psi, optimal temperature range is 40 to 80C for R3, 40 to 90C for R5.<br>
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<b>Adjusted shader settings and polygon counts of LOD optimization</b><br>
LOD A 168100(base) 166843(hillclimb)<br>
LOD B 90016 5m<br>
LOD C 37554 24m<br>
LOD D 4243 48m<br>
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<div class="bbImageWrapper js-lbImage" title="Screenshot_porsche_550_1500_rs_spyder_hockekk_f3ct_9-9-116-1-42-51.jpg" data-src="https://www.overtake.gg/attachments/screenshot_porsche_550_1500_rs_spyder_hockekk_f3ct_9-9-116-1-42-51-jpg.152333/" data-lb-sidebar-href data-lb-caption-extra-html data-single-image="1">
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<b><span style="font-size: 22px">Release notes</span></b><br>
The two physics set.<br>
The base 1955 Porsche 550/1500 RS (110 BHp, Dunlop R3 natural rubber tires - overheats at 80C, huge slip angle possible)<br>
And the "s1" version being a late 50's hillclimb prepared version with RSK engine part upgrade, increased displacement (1650-1700cc) and new Dunlop R5 tires (synthetic rubber) slightly wider rubber at the rear. Such a car finished 2nd at the 1960 Pikes Peak with Roger Ward at the wheel. We used dyno curves of a 547 1755cc engine.<br>
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<b><span style="font-size: 22px">Porsche 550 physics background</span></b><br>
The 550 was basically the first ever mid-engine road car, so its design is not perfect. Suspension was all based on VW parts. Front was the double torsion bars (a Porsche patent) and rear was a basic swing axle - both causing horrible camber change under cornering. On top of that, the frame was weak and twisted a lot. It has drum brakes and 50's tires less than 100mm (4'') wide.<br>
However, aerodynamics was very sleek. Weight and inertia are extremely low (under 600kg) and the 4-cam 547 engine was way ahead of its time, revving easily up to 7500 rpm. It would be Porsche's race department workhorse for an entire decade.<br>
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Overall the car has good handling for its time, but it was notoriously oversteering . Many period pictures show 550's in oversteer.<br>
Ken Miles (aka "Spyderman") said: "Steering the 550 was very much a matter of very large steering movement to produce the desired result",<br>
He also mentioned this about the 550 vs 550A (not in the mod currently) “The change in handling is unbelievable. Gone was the excessive oversteer (of the original 550), the RS (550A) was now as forgiving a car as one could possibly wish to meet."<br>
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<b><span style="font-size: 22px">Credits</span></b><br>
Ensyuya (Mitsunari Ishii) : Project lead, 3d Model, textures, animations, shaders, sounds<br>
Patrice Cote : Physics, UI car history, historical liveries base version from No.8 to 20, hillclimb version from No.5 to 15<br>
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Engine sound sources of base model except idling sound : Citytea<br>
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Beta tester : Phil E, Maseratialfa, Jon Uyan and Hutch from the CMS Historical racing league (cmsracing.com)<br>
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Special thanks to "Toonces" for sharing his hands-on experience and notes on the real 550.<br>
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<b><span style="font-size: 22px">About sounds</span></b><br>
In base model of this Porsche 550 mod, the engine sound sources are from real type 547 engine that Citytea recorded around 2006 at Salzburgring with his old Boss R-1 digital-recorder. He gave us permission to use with pleasure.<br>
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Otherwise, the engine sound of S1 upgrade model has been made by Ensyuya from scratch build completely.<br>
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Other sound samples are recorded by Ensyuya from real classic VWs or Kunos original ones.<br>
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Base model engine sound was made for type 547/1 and 547/2, S1 upgrade model one was made for type 547/3 and 547/4.<br>
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<b><span style="font-size: 18px">Damage model function fully works</span></b><br>
550 spyder mod got all functions that should be in this mod. All functions Kunos implemented in AC are working properly.<br>
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<b><span style="font-size: 22px">Benchmark of 550/1500 RS Spyder mod (Ensyuya, Jun 27, 2015)</span></b><br>
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I tried to measure the PC system performance hit of 550/1500 RS Spyder mod, because the development of basic part of this mod has been completed all. I used the official Alfa Romeo GTA for comparison as the benchmark. Generally results are not so bad for this mod. The load of this mod to the system is about 30% heavier than the Alfa Romeo GTA.<br>
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System specification of my PC<br>
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CPU Core i3 Clarkdale @3.5GHz<br>
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System memory 8GB<br>
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GPU Geforce 560GTX with graphics memory 1GB<br>
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Display<br>
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Resolution 1280 x 720<br>
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Single Screen<br>
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Full Screen<br>
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Anisotropic Filtering 4x<br>
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Anti-Aliasing Samples Off<br>
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World detail Max<br>
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Shadow Resolution Ultra<br>
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Effect<br>
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Smoke generation Normal<br>
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smoke in mirrors Off<br>
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Enable post - processing effects Default<br>
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Reflections<br>
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Mirror Resolution Normal<br>
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HQ Mirror Reflection Off<br>
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Reflection Quality Medium<br>
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Reflection Rendering Frequency Medium<br>
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Quick Race<br>
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Single-make grid (Opponents will use the same car as you)<br>
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WEATHER Clear<br>
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RACE DURATION 2Laps<br>
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SPA-FRANCORCHAMPS<br>
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Porsche 550/1500 RS Spyder<br>
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Opponents total = 10<br>
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Warning CPU Occupancy > 99% = once for a moment<br>
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FPS min = 30<br>
max = 49<br>
average = 40+<br>
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Alfa Romeo GTA<br>
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Opponents total = 14<br>
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Warning CPU Occupancy > 99% = once for a moment<br>
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FPS min = 26<br>
max = 40<br>
average = 30+<br>
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Eastern Creek Brabham<br>
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Porsche 550/1500 RS Spyder<br>
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Opponents total = 9<br>
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Warning CPU Occupancy > 99% = none<br>
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FPS min = 28<br>
max = 58<br>
average = 35+<br>
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Alfa Romeo GTA<br>
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Opponents total = 13<br>
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Warning CPU Occupancy > 99% = 3 times<br>
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FPS min = 22<br>
max = 58<br>
average = 30+-<br>
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Silverstone<br>
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Porsche 550/1500 RS Spyder<br>
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Opponents total = 10<br>
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Warning CPU Occupancy > 99% = none<br>
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FPS min = 31<br>
max = 47<br>
average = 35+<br>
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Alfa Romeo GTA<br>
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Opponents total = 13<br>
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Warning CPU Occupancy > 99% = none<br>
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FPS min = 27<br>
max = 50+<br>
average = 35+-<br>
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<b>Ensyuya, Patrice Cote, updated Sep 15, 2016<br>
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