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Mercedes AMG GT Hypercar V1.01

Mercedes AMG GT Hypercar V1.01

Experience the ultimate GT3 on steroids with this hybrid Mercedes AMG GT prototype designed for Le Mans glory

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Description

<b>The design</b><br>
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The design adds LMP style traits, like the fin, almost central seating position&#x2026; and combines them with the production version of the AMG GT.<br>
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Driving on track in the following link:<div class="bbMediaWrapper" data-media-site-id="youtube" data-media-key="xHshnZOtcKs">
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<b>About the vehicle</b><br>
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This version of the AMG GT takes all the traits from the road car and elevates them to the Nth power.<br>
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With an engine derived from the GT3 version of the car, the design of the car focused on aerodynamic efficiency, aiming to conquer LeMans. With a &#x201c;flow-through&#x201d; philosophy, similar to that of the Nissan GT-R LM Nismo, this car is capable of extremely high speeds.<br>
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Handling lacks a bit on the slow speed, as the low aerodynamic drag is achieved by having a low peak downforce coefficient compared to other cars in the same class.<br>
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<u>Body and chassis specs:</u><br>
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Chassis: Carbon fibre body and monocoque<br>
Gearbox: 7 speed DCT<br>
Weight (without driver): 999 kg (BOP to 1000 kg)<br>
Weight distribution (F/R): 53/47 %<br>
Length: 4.663mm<br>
Width: 1.997mm<br>
Height: 1.129mm<br>
Fuel tank: 46.5kg (62L)<br>
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<u>Engine specs (designed in Automation):</u><br>
Block: 6.208cc AlSi<br>
Configuration: NA 90&#xba; V8<br>
Weight: 165.9kg<br>
Compression ratio: 12.6 : 1<br>
Valvetrain: DOHC 4 v/cyl<br>
Redline: 7.200rpm<br>
Fuel system: Direct Injection<br>
Power: 737hp (745kW) @7.200rpm (limited to 738 kW by BOP)<br>
Torque: 835Nm @5.300rpm<br>
Max fuel rate: 137.7kg/h<br>
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<b>The driving</b><br>
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HIT cars drive more like a GT3 on steroids than a modern Hypercar or old LMP1, which was the intention when creating this championship.<br>
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With incredible acceleration when combining ICE and electric power, the car can reach speeds above 390 km/h in a straight that is long enough. When cornering, it behaves similar to a WEC Hypercar, being a bit sluggish on slow corners, but feeling very planted at high speeds. Thanks to the lower weight compared to their real competition counterparts, these cars are a bit faster through most corners.<br>
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Compared to an LMP1 of old, it shares the same blistering acceleration, although HIT cars put the power down only through the rear wheels, needing a more sensitive foot when powering out of slow corners. Their speed through corners is only comparable in the high-speed ones, where downforce takes over the behaviour of the car. Otherwise, an LMP1 will always feel (and be) more agile on twisty tracks.<br>
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<b>Features</b><br>
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Power maps, animated wings and pedals, different aeromaps, brake ducts&#x2026; Check the Manual for the full explanation of the features on this car (WIP, will be released with V1.0)<br>
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<b>Testing</b><br>
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Most of the testing was done at Paul Ricard, Barcelona and LeMans.<br>
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Reference laptimes:<br>
Paul Ricard 1.40.1 Barcelona 1.28.7 Le Mans 3.21.1<br>
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<u>AI Testing:</u><br>
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On conventional tracks, AI at 100% is between 0 &#x2013; 1 seconds slower than me. On longer tracks, like LeMans, AI is about 4 seconds slower than me, although part of it can be attributed to better battery management from my part (I usually drive in Manual or Low deployment, manually overriding the KERS when I need it)<br>
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FFB tuned for my 8 year old Logitech G29, so I doubt it&#x2019;s anywhere near perfect<br>
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Testing was done in CSP v0.2.11, with no apparent incompatibility<br>
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<b>Future/Updates</b><br>
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I wanted to post the finished version before having my exams, but I din&#x2019;t finish in time, that&#x2019;s why the car is still unfinished. The only remaining thing to do is the dashboard, suspension animatinos and digital instruments, which will come in V1.0 along with any bug fixes that may arise<br>
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<b>Credits</b><br>
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Kunos: Mercedes AMG GT3 base sound