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KRB Lotus Tiga Esprit 2.0

KRB Lotus Tiga Esprit 2.0

Race the KRB Lotus Esprit, a tube-frame Group C chassis disguised as a Lotus with a twin-turbo Audi V8.

NEW

Description

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<span style="font-size: 22px"><b>Update is live!</b></span><br>
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... and here is the other one. The Lotus Esprit from team KRB Trading, another Gatebil regular and monster from viking lands.<br>
While the Audi was a true garage build, this car has a different origin. It started life as a Group-C C2 class car from Tiga, which was crashed, then bought and shipped to Sweden, where a tuner/maniac rebuild it and draped it in Lotus Esprit like bodywork, because why not. With a peaky Nascar V8 it ran in some national championships, switched hands a few times, before KRB Trading got its hands on it.<br>
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Engine is now a 4.2 litre Audi V8 with two large Comp turbos affixed, making roughly 1000 NM and 800 hp with a wide powerband (especially compared to their Audi S1). You can easily chase the 787B, 962 and C9 in this car ...until fuel runs out.<br>
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This mod is the same deal as the Audi, I tried to replicate the car as best as I could do, which was made a lot easier when I established contact with the team.<br>
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It comes with seven skins, three real life replicas of the cars at various stages (basically from both Speedhunters articles again plus how it looks during this 2018 season) and 4 additional liveries, among it a replica of the BPR GT1 Esprit (with restrictor you can drive this car among the RSS GT1 field... a lot of restrictor..)<br>
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<i>Also offers:</i><br>
Scratchmade model with 4 LOD stages according to all final Kunos specs<br>
Scratchmade suspension and physics<br>
Scratchmade sound by IMrIMike<br>
&quot;Nightmod ready&quot;<br>
two PSDs for skin making<br>
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<i>Special thanks to:</i><br>
Team KRB Trading (the man Kai Roger himself) for the nice communication via facebook. What an enthusiastic bloke<br>
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<i>Soundbank:</i> IMrIMike<br>
<i>Shader help &amp; rim model:</i> Ben O&apos;Bro<br>
<i>Physics/testing &amp; consultation: </i> &quot;that discord group&quot; (Gary, JPG, Rigel) ; <a href="http://www.fi-tech.net/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.fi-tech.net%2F&amp;hash=40b4856f05b93f975ffa87a8d5692554" rel="nofollow ugc noopener"><u>FiTech Motorsport Parts</u></a><br>
<i>Driver position, steer &amp; shifting animation:</i> Stereo&apos;s Blender Driver rig and export plugin &amp; Gary J. Paterson<br>
<i>Testing:</i> &quot;that discord group&quot; <br>
<i>Racepak font:</i> CALCULATOR by Artsy-Antics (<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="99f8f7edf0faeab7f6ffb7edf1fcb7f8ebedead9fef4f8f0f5b7faf6f4">[email&#xa0;protected]</a>, <a href="http://artsy-antics.deviantart.com" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fartsy-antics.deviantart.com&amp;hash=f16a90c3f012f230b761c1267d5df48e" rel="nofollow ugc noopener">http://artsy-antics.deviantart.com</a>)<br>
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All the rest made by me, user AccAkut of (<a href="http://www.assettocorsa.net/forum/index.php?members/accakut.236/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php%3Fmembers%2Faccakut.236%2F&amp;hash=72b6842f03f8505577d110bf25ec7626" rel="nofollow ugc noopener">http://www.assettocorsa.net/forum/index.php?members/accakut.236/</a>) and (<a href="https://www.racedepartment.com/members/accakut.213775/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.racedepartment.com%2Fmembers%2Faccakut.213775%2F&amp;hash=80773e5ff99c613f977f502d6f783176" rel="nofollow ugc noopener">https://www.racedepartment.com/members/accakut.213775/</a>), otherwise known as Matthias Neelen in the real world. No, not the one with the animal shelter.<br>
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<u><span style="font-size: 12px">Possible questions:</span></u><br>
<span style="font-size: 12px">- when I open the car in Content Manager it shows that the collider is oriented wrong<br>
= yes, it does appear wrong. But that is due to something Blender does weird with fbx conversion (global vs. local coordinates), it does work fine ingame. Same issue with all my cars</span><br>
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<span style="font-size: 12px">- I want a fully adjustable transmission<br>
= real car does not have it<br>
- My turbo is broken, shows only half boost<br>
= the car has &quot;boost by gear&quot;, and according to builder info the controller only allows full boost in 5th and 6th<br>
- Traction control does not work<br>
= it has no traction control, the boost controller was installed for this purpose<br>
- It has no dirt and scratches and rattling parts<br>
= no, it does not.. I may do this for an update, but it&apos;s pretty low priority for me</span><br>
<i>Used tools:</i><br>
Blender 2.77<br>
Gimp 2.6.11<br>
Excel<br>
Dassault CATIA V5<br>
DXTBmp<br>
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If you still like my cars you can buy me a beer (or finance a replacement for my 8 year old CPU..)<br>
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